A psychedelic idle JRPG hybrid. A Spire descending into Rot-corrupted hallucination.
An idle loop that runs while you're gone — and a turn-based Oath Chain combat system
that demands your full attention when it matters.
The world is ending. The Paladin descends anyway.
IDLE LOOP
The grind runs itself. The game doesn't.
OATH CHAIN COMBAT
Sequence your party's Oaths each round. Chain the right types and something greater fires.
THE NEON ROT
The deeper you go, the less coherent the world becomes. Stone. Crystal. Hallucination. Void.
KEEP THE FAITH
The Paladin's true power isn't destruction. It's what they leave behind in the hearts of those they encounter.